If antagonized enough times, the undertaker will become hostile and attack John. The men will wander off, disgusted and humiliated. If approached, they'll identify the player as one of the Van der Lindes and start shooting. At night in Valentine, an angry man can be seen arguing with his wife and attempting to drown her in a water trough. While the undertaker gets on the wagon, John can also get on the wagon and ride as a passenger on the way to the grave. The player can wish them well on their journey or has another option to antagonize them, threatening to steal their horses. The second game, Red Dead Redemption 2, acted as a prequel, explored Dutch’s fall from a revered gang leader to a paranoid and erratic shell of what he once was. The player can encounter people trying to clean their horse's hoof. I haven’t set up camp in ages and just used campfires I’ve found out in the world. The stranger will show his quick draw skills and his friend will tell him that it is dangerous to point a weapon like that. After killing the O'Driscolls, a chest aboard the wagon can be looted for food and ammunition, and the wagon itself can be sold to the Wagon Fence at Emerald Ranch for $40.00. Continuing to approach will provoke them to open fire. Then falls off the chair and passes out. After the driver has left (he will eventually pass out after walking a short distance), the player can take any valuables from the wreckage, but will lose honor. You know, human, gun-toting folk. The boy will cry and say" No...no! The player will gain Honor if they intervene. Tip: If you do not have the option to craft a camp through the Item Wheel (the option should be there even if the location you chose is invalid), progress the story beyond a quest called Exit Pursued by a Bruised Ego. The player can also sell the wagon to the wagon fence. To find out more about the world, visit our Red Dead Redemption 2 walkthrough and guide. Alternatively, the player can refuse the challenge, which will also increase the player's Honor. Red Dead Wiki is a FANDOM Games Community. In response, Forsythe belittles the protagonist for suggesting that every race is equal and begins repeatedly calling them a fool. Another ambush can happen if traveling between Pleasance House and Twin Rocks. If the player accepts they will have to search for the conman in Strawberry. The man will thank the player for helping them and will ask the protagonist to help themselves to whatever is in their chest. The stranger standing along the road claims that his horse died and needs a ride. Note: In the epilogue, Angelo Bronte's mobsters will be replaced with Guido Martelli's and will instead be seeking revenge at the player for having helped Charles during his fixed boxing match.Their clothing and behavior shall be the same, however. The suspect will apologize for stealing food, but the lawman decides to punch him and the suspect is knocked out. The horse is a Palomino Dapple American Standardbred (RDR 2). The player can take the items left at the camp, however looting the killed campers will lower the player's honor. Three mounted Del Lobos arrive in Armadillo and start terrorizing the town by shooting blindly at some of the buildings. At Coot's Chapel, a gravedigger is seen picking up a corpse, dragging it and putting it in a mass grave. The player can encounter a tourist from New York in West Elizabeth who is lost on his way back to Strawberry. The man by the fire will then threaten the player, identify themselves as the Murfree Broods and warn that the player should be careful where they camp. If the beverage is given the drunk will thank the player and say that it's fitting that he be drinking the devil brew. If they intervene a fight with the two O'Driscolls will start, which will also raise the player's Honor. The player can encounter two Gray members shooting at a Braithwaite for trespassing on their tobacco field. The player can encounter a group of two lawmen and three prisoners around Scarlett Meadows. The player can loot the corpses, but will lose honor. The player can encounter a man named Horace, crying for help around the Bayou Nwa. All Camp encounters and Campfire stories in Red Dead Redemption 2 North of Annesburg and east of Doverhill. In the swamps of Bayou Nwa or Bluewater Marsh, the player may come across two members of the Night Folk. Killing the wolves will result in an honor loss. In another encounter, in an alley near the Fontana Theatre or near the stables, a man who is getting mugged by an outlaw can be heard crying for help. The player can re-encounter the same moonshiners, who previously camped at Southfield Flats but this time at Bluewater Marsh. She tells the protagonist that Abel's thugs have her husband as a hostage and are planning to kill him. Right after, she thinks the player looks at her funny and then goes on that he has the same look her uncle always has, running away in fear immediately afterwards. The boy is found waiting under a tree, and his dog appears to be unhappy to see him. The man then gives the player a love letter addressed to Bonnie MacFarlane and dies soon after. They are annoyed chatter by patrons and not giving them respect for their cause. The protagonist can question him about what he is doing and he will say the bodies are victims of the Cholera plague in Armadillo, explaining that most of the citizens have left the town. Outside Keane's Saloon in Valentine, the player will be accosted by a group of three O'Driscolls on the porch. If you help the living prisoner by shooting the chain, he will give you the location of a gold bar in between three rocks southwest of the Rhodes water tower across the railroad tracks. The player can either suck the poison out of the man's leg or give him a health cure. In Strawberry, the player can encounter two men spying on a woman. If a prisoner is helped, he will give the player a robbery tip. If the player accepts to help her, she will give John the location of the homestead and tell the player that she going to find more help. With each encounter, Nigel will provide additional details, such as how Gavin is a Cockney and that he disappeared without a trace one night while Nigel slept. The husband now a widower, mourns her death and takes the body to bury her. If the player accepts to help the man, they will tell them where the shack is located. One of the men accuses the other man of cheating at a poker game. Met a guy who was northwest of Strawberry, upstream from Owanjila. If the player disarms the man, they will gain honor. Once you wake up, approach the campfire for a new set of options: My favorite thing to do in the morning is have a coffee, and I live a comfortable existence where I’m sheltered from the elements. The other Lemoyne Raider will tell the man to get lost. Then they can choose to split the money or lie to the man and keep the money for themselves. She'll then tell the player she's from Butcher Creek, and that they have to cope with a demon there, taking control of the bodies and minds of the villagers. The tax collector will state the Lemoyne Raiders put his belongings in a box and allows the player to take whatever they want. She will discuss how horses do not help much in Largas and tell that she needs a horse that can swim fine, explaining that "a duck would be more useful" than the horses are. This time, he is being hanged for murdering his wife. The player can interact with the man. If approached, the Murfrees will panic and flee. In Emerald Ranch, a boy can be seen looking for his dog. Killing and looting the thief shall not incur in a wanted level. The player can encounter a shipwreck south of Flatneck Station or near the Van Horn Trading Post. If the player decides to watch. If the player chooses to intervene, they will be forced to dispatch the Lemoyne Raiders. The player can help get the dead horse off her legs or decline helping her. The lawmen will shoot back if the player attacks them or follows them to close. When being robbed, one of the two men will refer to the woman as Lydie. The player can encounter a trapper, who stepped on his own trap. If the encounter is observed without interfering, they will leave the town. The dog then escapes again, causing the boy to chase after it. Inside the Rhodes Parlour House, the player can encounter a man named Willy Curlls, who brags about his deeds as a gunslinger to another man. The player can come across the aftermath of a camp that had been raided due to the Skinner Brothers' assault. At this point the player can walk on and ignore him, or follow him. If mislead he'll head to the docks and fall in the water where he will drown himself to death. If the player points his gun at him, he will encourage the player to shoot and put him out of his misery. The man decides to holster his weapon, but accidentally fires a round in his gun holster and ends up shooting his leg. The self-proclaimed gunslinger will beg the protagonist not to kill him and will run away. The man in the basement notices the player and begs him to help him. In another encounter, the suffragette will claim that the first female president will surely be elected "in ten years or so", and women will do a better job of running the country than men; the player will say he hopes she is right. The player can greet or antagonize him. The woman will ask the protagonist to untie her and thanks them for saving her life. The driver states that the company will probably write it off as a robbery and that they can help themselves to whatever is inside the compartment. The other man samples the moonshine but states that it is not very tasty, but is sharp in flavor. Interactive Map of all RDR2 Locations. A Saint Denis policeman will be chasing after a black man for stealing. If the player decides to intervene, the tax collector will thank them for saving him and will run away. He repeatedly claims that people can be saved and reside together with him for eternity simply by expressing a desire to be saved. If the player approaches her, they will find that it's actually a Night Folk member in disguise, who will try to stab the player and start calling more of her fellows to attack. The player can capture the two men and turn them into the Rhodes sheriff's office for money or let them flee. Although the man seems friendly, another man, also wearing dungarees, pulls out a revolver and holds it to the back of the player's head. The player can encounter several different lone prisoners in multiple regions who will ask the player to shoot their leg shackles. The player can chase down the killer and hogtie him, then bring him to the Rhodes sheriff for a small cash reward and an honor increase. The two men inside the shack plan on murdering the man's wife and the player must kill the two men. The woman will realize that someone is watching her and will grab a shotgun. The stranger will offer some money for the help. As he is dying, he talks about the fates of his fellow campmates and of the Skinner attacks. In The Heartlands, the player may encounter a hunter, who is tracking a coyote and wants to kill it for dinner. The gang member inside the wagon will curse at the player for foiling his escape. They demand the man to pay them what he owes. The man manages to track down the coyote and kills it. The player can encounter him three times. The player can ignore him or track the bear alongside him; if the player tries to speak with the hunter, he will say to keep quiet as he is tracking game. If the player returns to the bar shortly afterwards, the bartender will state that woman's name is Daisy. There will be a Ghost Orchid in the tree's trunk. The two men will flee the area, as Saint Denis policemen rush to the scene. Afterward, the winner challenges everyone else around them. The player can help the Grays capture the Braithwaite or help the Braithwaite escape. If the spot you chose doesn’t work, a message will display explaining why. If the player approaches the three Raiders, they will become hostile towards them. After killing the rats, the bartender will give the player either $13 or $8 dollars (depending on if the interior was damaged). It follows the same scenario as the horse thief encounter, but a man will pull out his gun and wants to rob the player. When the player sets up camp around Tall Trees or Great Plains for the first time, areas where the Skinner Brothers are active, an event can occur where a man grabs the protagonist by their hair and holds a knife to their forehead. In western Lemoyne, on the bridge just across from the border with New Hanover and southwest of Old Greenbank Mill, the player may find a group of five O'Driscolls that have barricaded the bridge with a wagon. One is holding the driver at gunpoint and the other is trying to break a locked compartment. If the player helps, he offers his thanks and promises to repay them someday. Eventually, he dies from blood loss. If they choose to tell the man, he will confront the conman and drown him in the toilet. Not to be confused with the camp that Arthur Morgan and the Van der Linde gang call home, players can also craft a camp and campfire just about anywhere when they’re out exploring. Find all Stranger and Companion side missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list, including tips, locations, & more. I ran away and was hoping to see an encounter of whoever was approaching him from the forest and him sleeping but I … Red Dead Online Collectors Map. Hunting Request 0. The player can attack the Raiders and loot the chest in the back of the wagon. He will say that it is nice to give something instead of begging and hates that he has to ask for money like "a worm in the dirt". Along the tracks somewhere in New Hanover, the player can come across a stopped train. Two men are seen selling goods in a wagon to two Lemoyne Raiders, which are not satisfied with the product that is sold to them. Arthur can re-encounter the skinny dipper in the same area, whom he encounter during the fishing companion activity with Kieran. The player's approach startles the horse, causing it to run away. This event can only occur in Chapter 2. If the player intervenes the captor will fight the player. However, killing him during the duel will result in a loss of honor. Shame you can’t use the grill at them. Despite the boy's efforts, he loses sight of his dog. The player can encounter two outlaws trying to break open a safe they stole. If the player decides to challenge him, the protagonist will say that he believes that the man is "full of shit" and suggests they go outside to see who shoots faster. After defeating the man, the player can return to the other man. If visited for the first time, an event will be triggered where three Del Lobo Gang members are having a party. The player can intervene or not intervene. The player has the option to accept or decline. The driver will take one of the O'Driscoll's horses and leaves. She can be encountered 16 times, telling a part of her lifestory at each encounter. The Lost Man. There, he finds a scalped man who is barely alive among the corpses of his fellow campmates, as he has borne the scars of his being scalped, disfigured, and covered in blood, with an arrow to his chest. If they wins again, he will express his disappointment at Ariel and will leave the area. They consist of a wide The stranger states that he has committed sins and would reveal them to the player if they are given some whiskey. The player can choose to antagonize the men to get lost, this will raise the player's honor and the men will leave. The player can speak with him, and when asked if they want to be saved, choose to answer yes or no. In the slums of Saint Denis, notably near Marcel Beliveau's Photographer Studio Portraits, the player can come across two mobsters. If you have questions regarding a specific Red Dead Redemption 2 chance encounter, feel free to post them below, or find us on Facebook , Twitter , and Instagram . The player can encounter a Soothsayer in Bayou Nwa in Lemoyne. It possible that individual(s) were mostly like attacked by the Skinner Brothers. Occasionally, when passing Blackwater Saloon or Keane's Saloon in Valentine, the player will encounter a man threatening Uncle. When spoken to, the man will explain that the owner of Lenora View apparently lost control of his wagon and drove off the cliff to his death. The encounter can trigger near Citadel Rock. The player can also sell the wagon to a wagon fence. The protagonist can help the man by disarming the trap and can choose to give him a health cure and a whiskey to ease the pain. The protagonist will tell the sheriff that the man has murdered his wife or attempted to murder his wife. During the encounter, two of the outlaws are revealed to be called Jorge and Marco. She tells him she's very cold and asks if she can sit by the fire. The two Lemoyne Raiders will take the wagon.The player can attack the Lemoyne Raiders and loot the chest in the back of the wagon. He asks the player if he could rob his friend for him with the promise of splitting the money. A man notices a man dressed in sailor outfit inside the basement of Rhodes gunsmith with bars on the window. The man can be found living at Manito Glade, a homestead north of Annesburg. Dutch Van der Linde was the infamous ringleader of the Van der Lindes in the Red Dead Redemption games. The protagonist will be asked to shoot bottles, and must shoot as many as possible without missing. All these things are essential to keeping Arthur healthy and ready for anything that can happen in 1899 America. The player must kill the thugs and untie the man. He goes on to mention that Arthur's advice ruined his life. If they are followed additional dialogue can be heard, although if the player is spotted, they will become hostile. The player can encounter different gunslingers in New Hanover, Rio Bravo, Big Valley, Ringneck Creek, and Scarlett Meadows who will challenge them to a friendly shooting competition. The player can encounter a black prostitute named Daisy at Doyle's Tavern in Saint Denis. After they are dealt with, it is possible to shoot the rope off and loot the hanged man to obtain the Murfree Brood Prisoner's Note. He seemed to be drunk and complaining about a “rock in the road.” He had a crashed wagon with its contents spilled all over the floor. A hunter can be heard shouting for his friend named Tucker. If inspected it will be shown that his face is horribly macabre. A man is seen packing up a wagon, with his wife waiting for him to get on. The patient wakes up, crying in pain and the player tells him that he is at the Doctors' office. Random Encounters in Red Dead 2 are not to be confused with Strangers. The player can whistle for the horse, if they have achieved enough bonding level or they can deal with the Laramies themselves before they get too far away. After speaking with him for a while he reveals that he is only preaching because his wife wishes for him to. Two street urchins by the sidewalks in Saint Denis will rudely insult the player, who can antagonize or defuse them. The player can give him 25 cents or steal from him. Soon after the mission Urban Pleasures, sometimes mobsters may be found guarding the bridges to Saint Denis. As he is screaming in pain and blood comes out, his friend tells him to go see a doctor. The man will thank the player for saving him from the two Lemoyne Raider and will raise the player's honor for intervening. The one inside the tent will accuse the player of trying to rob a sick man and will proceed to rob them. He will state that he is in pain and then the player has the option to give him a whiskey or a health cure to ease the pain; the man will become frustrated if given the health cure, since it would not stop him from bleeding out. If the player comforts him by telling him that the Skinners are gone and that he can rest now, the man, though blinded by the attack, sees a vision of his departed loved one and uses his final words to address that he's joining her now, before he passes on. After killing the Night Folk, the hanged corpse can be shot down and looted to obtain one of two notes: in one, the victim confesses his fear of being stalked by the Night Folk, and in the other there's a lament of a naive young man who bet with friends he could survive an entire night in Night Folk territory. If the player kills the boy's dog, the player will lose honor. I can’t really sleep there, so I wandered off into the woods a short way and crafted my camp. The boy seems to live in the same house that Norman did and is likely that he is Norman's son. However, looting the man lowers the protagonist's honor. If you kill her cohorts and not her, she will refer to the other two men as Bobbie and Earl. About three Murfrees will show up to see what fell in their trap, who can be killed by the player. The second woman follows nearly the same scenario, but instead asks to be taken to Emerald Ranch. In the last encounter, she will talk to the player and invite him to know the tree by which she hanged herself. The player can encounter a man around the area of New Hanover. The player can choose to intervene or not. Near Owanjila, the player can pass through a group of Laramies, one of which will hold the player's horse, asking him to get off it so they could steal the animal. Dies soon after the mission Urban Pleasures, sometimes mobsters may be character restricted ( available only with Arthur John! 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